April 23, 2025 - 00:47

Square Enix, Capcom, Taito, and Sega have unveiled plans to "archive past game development materials," marking a significant step in preserving the history of video game creation. This initiative aims to safeguard the rich legacy of these iconic companies, ensuring that their creative processes, artwork, and developmental insights are not lost to time.
The collaboration highlights the importance of archiving as a means to celebrate the evolution of gaming. By documenting and preserving the behind-the-scenes materials, these companies hope to provide future generations with a deeper understanding of the artistry and innovation that has shaped the gaming industry.
This move is expected to benefit not only historians and researchers but also fans who are eager to learn more about the games they love. The preservation of these materials could potentially lead to new insights into game design and storytelling, enhancing the appreciation of classic titles while inspiring future developments in the gaming world.
August 24, 2026 - 11:37
Paris Games Week (PGW) trade fair for video games in ParisParis Games Week kicked off this year with a strong showing from tech giant Samsung, as the company set up a major presence at the annual video game trade fair in Paris. The event, which opened its...
August 23, 2026 - 19:02
New global playground: Why video games are dominating mediaVideo games have moved far beyond their arcade and basement origins to become the dominant force in global entertainment, leaving film, music, and television trailing in their wake. A recent...
August 23, 2026 - 00:54
10 Video Games With the Greatest Power SystemsSome games hand you a gun and call it a day. Others build entire worlds around how you grow, combine, and weaponize your abilities. The best power systems are not just about getting stronger; they...
August 22, 2026 - 10:25
This First-Person Sword Fighting Game's Combat is 100% Physics-BasedSolo developer HyperMad Interactive is taking a different path with its upcoming game Bloodfall. Instead of relying on pre-scripted attack animations, the studio is building the entire combat...