April 28, 2025 - 18:18

It feels like we’ll never get away from Sapienza, as new details about a prototype version of the 2016 game Hitman have emerged. This prototype reveals an intriguing unused mechanic involving NPC smuggling, which could have added a fresh layer of gameplay to the iconic title.
The smuggling mechanic was designed to allow players to interact with non-playable characters (NPCs) in a way that would facilitate the covert transportation of items or even other characters. This feature would have enhanced the stealth dynamics of the game, providing players with more strategic options in their missions.
Additionally, the prototype showcases an early version of the character select screen, offering insights into the development process behind the game’s beloved assassins. These revelations not only highlight the creativity that went into the game’s design but also spark curiosity about what other features might have been left on the cutting room floor. As fans continue to explore the depths of Hitman's development, the allure of Sapienza remains ever-present.
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