aboutquestionslibrarycategoriesupdates
updatesconversationsconnectstart

Unused NPC Smuggling Mechanic Discovered in Hitman Prototype

April 28, 2025 - 18:18

Unused NPC Smuggling Mechanic Discovered in Hitman Prototype

It feels like we’ll never get away from Sapienza, as new details about a prototype version of the 2016 game Hitman have emerged. This prototype reveals an intriguing unused mechanic involving NPC smuggling, which could have added a fresh layer of gameplay to the iconic title.

The smuggling mechanic was designed to allow players to interact with non-playable characters (NPCs) in a way that would facilitate the covert transportation of items or even other characters. This feature would have enhanced the stealth dynamics of the game, providing players with more strategic options in their missions.

Additionally, the prototype showcases an early version of the character select screen, offering insights into the development process behind the game’s beloved assassins. These revelations not only highlight the creativity that went into the game’s design but also spark curiosity about what other features might have been left on the cutting room floor. As fans continue to explore the depths of Hitman's development, the allure of Sapienza remains ever-present.


MORE NEWS

New global playground: Why video games are dominating media

August 23, 2026 - 19:02

New global playground: Why video games are dominating media

Video games have moved far beyond their arcade and basement origins to become the dominant force in global entertainment, leaving film, music, and television trailing in their wake. A recent...

10 Video Games With the Greatest Power Systems

August 23, 2026 - 00:54

10 Video Games With the Greatest Power Systems

Some games hand you a gun and call it a day. Others build entire worlds around how you grow, combine, and weaponize your abilities. The best power systems are not just about getting stronger; they...

This First-Person Sword Fighting Game's Combat is 100% Physics-Based

August 22, 2026 - 10:25

This First-Person Sword Fighting Game's Combat is 100% Physics-Based

Solo developer HyperMad Interactive is taking a different path with its upcoming game Bloodfall. Instead of relying on pre-scripted attack animations, the studio is building the entire combat...

Psychonauts Developer Double Fine Reveals Post-Xbox Comeback Plan

August 21, 2026 - 19:40

Psychonauts Developer Double Fine Reveals Post-Xbox Comeback Plan

Double Fine, the studio behind Psychonauts and Brutal Legend, is mapping out its next move after a quiet period under the Xbox umbrella. The plan is unusual: a new internal game jam where the final...

read all news
aboutquestionslibrarycategoriesupdates

Copyright © 2026 LvlRPG.com

Founded by: Luke Baker

updatesconversationsconnectstarttop picks
usageyour datacookie info