September 2, 2025 - 06:20

In a recent statement, Arrowhead CEO Shams Jorjani addressed the impact of streamers on player feedback for their upcoming title, Helldivers 2. While acknowledging that streamers play a significant role in shaping audience perceptions and engagement, Jorjani emphasized that the studio values a wide array of feedback sources.
He highlighted that while streamers can reach vast audiences and generate excitement around games, the development team actively seeks input from various communities, including players who may not be part of the streaming culture. This approach aims to create a well-rounded understanding of player experiences and preferences, ensuring that the final product resonates with a broader audience.
Jorjani's comments reflect a commitment to inclusivity in game development, showcasing Arrowhead's dedication to listening to all players, not just those who are visible on streaming platforms. This strategy could potentially lead to a richer and more engaging gaming experience for everyone involved.
August 24, 2026 - 11:37
Paris Games Week (PGW) trade fair for video games in ParisParis Games Week kicked off this year with a strong showing from tech giant Samsung, as the company set up a major presence at the annual video game trade fair in Paris. The event, which opened its...
August 23, 2026 - 19:02
New global playground: Why video games are dominating mediaVideo games have moved far beyond their arcade and basement origins to become the dominant force in global entertainment, leaving film, music, and television trailing in their wake. A recent...
August 23, 2026 - 00:54
10 Video Games With the Greatest Power SystemsSome games hand you a gun and call it a day. Others build entire worlds around how you grow, combine, and weaponize your abilities. The best power systems are not just about getting stronger; they...
August 22, 2026 - 10:25
This First-Person Sword Fighting Game's Combat is 100% Physics-BasedSolo developer HyperMad Interactive is taking a different path with its upcoming game Bloodfall. Instead of relying on pre-scripted attack animations, the studio is building the entire combat...