December 17, 2025 - 00:11

In a recent discussion with Matt Orr, valuable insights were shared on how aspiring writers can effectively tailor their portfolios for the gaming industry. Orr emphasized the importance of presenting game design samples that not only showcase creativity but also demonstrate a clear understanding of gameplay mechanics and storytelling.
He highlighted that a well-structured portfolio should reflect an awareness of current industry trends, allowing writers to connect their work with what publishers are actively seeking. This involves showcasing relevant skills such as character development, world-building, and dialogue writing.
Orr also noted the significance of including personal projects that illustrate a writer's unique voice and style. By doing so, writers can differentiate themselves in a competitive market. Overall, the conversation underscored that a thoughtful and strategic approach to portfolio presentation is crucial for those looking to break into both tabletop and video game writing.
August 24, 2026 - 11:37
Paris Games Week (PGW) trade fair for video games in ParisParis Games Week kicked off this year with a strong showing from tech giant Samsung, as the company set up a major presence at the annual video game trade fair in Paris. The event, which opened its...
August 23, 2026 - 19:02
New global playground: Why video games are dominating mediaVideo games have moved far beyond their arcade and basement origins to become the dominant force in global entertainment, leaving film, music, and television trailing in their wake. A recent...
August 23, 2026 - 00:54
10 Video Games With the Greatest Power SystemsSome games hand you a gun and call it a day. Others build entire worlds around how you grow, combine, and weaponize your abilities. The best power systems are not just about getting stronger; they...
August 22, 2026 - 10:25
This First-Person Sword Fighting Game's Combat is 100% Physics-BasedSolo developer HyperMad Interactive is taking a different path with its upcoming game Bloodfall. Instead of relying on pre-scripted attack animations, the studio is building the entire combat...