March 11, 2025 - 07:53

In a strategic move to bolster its digital presence, the renowned Danish toymaker has announced plans to bring video game development in-house. This decision comes on the heels of a significant rise in profits attributed to the success of externally developed video games based on its iconic building blocks.
The company recognizes the growing importance of digital engagement and aims to create a more cohesive gaming experience that aligns with its brand identity. By developing games internally, the toymaker hopes to have greater control over the creative process and ensure that the games resonate with its core audience.
This shift is also seen as a response to the rapidly evolving landscape of the gaming industry, where interactive experiences are becoming increasingly vital for brand loyalty. The move underscores the company’s commitment to innovation and its desire to remain relevant in an ever-competitive market. As the toymaker transitions towards this new strategy, fans can anticipate an exciting array of games that reflect the creativity and imagination synonymous with its products.
August 24, 2026 - 11:37
Paris Games Week (PGW) trade fair for video games in ParisParis Games Week kicked off this year with a strong showing from tech giant Samsung, as the company set up a major presence at the annual video game trade fair in Paris. The event, which opened its...
August 23, 2026 - 19:02
New global playground: Why video games are dominating mediaVideo games have moved far beyond their arcade and basement origins to become the dominant force in global entertainment, leaving film, music, and television trailing in their wake. A recent...
August 23, 2026 - 00:54
10 Video Games With the Greatest Power SystemsSome games hand you a gun and call it a day. Others build entire worlds around how you grow, combine, and weaponize your abilities. The best power systems are not just about getting stronger; they...
August 22, 2026 - 10:25
This First-Person Sword Fighting Game's Combat is 100% Physics-BasedSolo developer HyperMad Interactive is taking a different path with its upcoming game Bloodfall. Instead of relying on pre-scripted attack animations, the studio is building the entire combat...